A typical escape the room game.
Written in a new, more optimized and better structured engine.
Contains PhysX Cloth and Forcefield tests, Character controller, Frustrum culling, Geometry shader font rendering engine, Post Processing, HUD, Dynamic inventory, Conversation/Feedback system, Particles, Animated models, triggers, Raycasting and more.
Game: You’re stuck in a room and the door is locked. click items to see if you can find something that can help you escape and find your way out of the room!
note: this was a school assignement for one of my programming courses, i couldn’t find the time to make proper graphics, this will be done later.