I did a study on the Geometry shader stage of the DirectX10 pipeline.

After using Vertex and Pixel shaders for 4 months, i started looking into geometry shaders. I made a font rendering engine and a particle framework with the geometry shader, but I wanted to explore this new feature some more. So I decided to work on an outline shader.

Read the paper:


  • Project Type: Study
  • Built with: DirectX10 - HLSL