#include <BaseComponent.h>
star::BaseComponent::BaseComponent |
( |
void |
| ) |
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star::BaseComponent::BaseComponent |
( |
Object * |
parent | ) |
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star::BaseComponent::~BaseComponent |
( |
void |
| ) |
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virtual |
virtual void star::BaseComponent::Draw |
( |
| ) |
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pure virtual |
BaseScene * star::BaseComponent::GetGameScene |
( |
| ) |
const |
Object * star::BaseComponent::GetParent |
( |
| ) |
const |
void star::BaseComponent::Initialize |
( |
| ) |
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virtual void star::BaseComponent::InitializeComponent |
( |
| ) |
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protectedpure virtual |
bool star::BaseComponent::IsInitialized |
( |
| ) |
const |
void star::BaseComponent::SetParent |
( |
Object * |
parent | ) |
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virtual void star::BaseComponent::Update |
( |
const Context & |
context | ) |
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pure virtual |
bool star::BaseComponent::m_bInitialized |
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protected |
Object* star::BaseComponent::m_pParentObject |
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protected |
The documentation for this class was generated from the following files: