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star::BaseComponent Class Referenceabstract

#include <BaseComponent.h>

Inheritance diagram for star::BaseComponent:
Inheritance graph
Collaboration diagram for star::BaseComponent:
Collaboration graph

Public Member Functions

 BaseComponent (void)
 BaseComponent (Object *parent)
virtual ~BaseComponent (void)
void Initialize ()
virtual void Update (const Context &context)=0
virtual void Draw ()=0
bool IsInitialized () const
ObjectGetParent () const
void SetParent (Object *parent)
BaseSceneGetGameScene () const
TransformComponentGetTransform () const

Protected Member Functions

virtual void InitializeComponent ()=0

Protected Attributes

bool m_bInitialized

Constructor & Destructor Documentation

star::BaseComponent::BaseComponent ( void  )
star::BaseComponent::BaseComponent ( Object parent)
star::BaseComponent::~BaseComponent ( void  )

Member Function Documentation

virtual void star::BaseComponent::Draw ( )
pure virtual
BaseScene * star::BaseComponent::GetGameScene ( ) const
Object * star::BaseComponent::GetParent ( ) const
TransformComponent * star::BaseComponent::GetTransform ( ) const
void star::BaseComponent::Initialize ( )
virtual void star::BaseComponent::InitializeComponent ( )
protectedpure virtual
bool star::BaseComponent::IsInitialized ( ) const
void star::BaseComponent::SetParent ( Object parent)
virtual void star::BaseComponent::Update ( const Context context)
pure virtual

Member Data Documentation

bool star::BaseComponent::m_bInitialized
Object* star::BaseComponent::m_pParentObject

The documentation for this class was generated from the following files: