#include <SpriteAnimation.h>
star::SpriteAnimation::SpriteAnimation |
( |
| ) |
|
star::SpriteAnimation::SpriteAnimation |
( |
const tstring & |
name, |
|
|
const vec2 & |
uv_scale, |
|
|
float |
speed, |
|
|
int |
repeat, |
|
|
const tstring & |
frames, |
|
|
int |
frames_x, |
|
|
int |
amount |
|
) |
| |
star::SpriteAnimation::~SpriteAnimation |
( |
| ) |
|
vec4 star::SpriteAnimation::GetCurrentUV |
( |
| ) |
const |
const tstring & star::SpriteAnimation::GetName |
( |
| ) |
const |
bool star::SpriteAnimation::IsPlaying |
( |
| ) |
const |
void star::SpriteAnimation::Pause |
( |
| ) |
|
void star::SpriteAnimation::Play |
( |
| ) |
|
void star::SpriteAnimation::Replay |
( |
| ) |
|
void star::SpriteAnimation::SetCallback |
( |
const std::function< void()> & |
callback | ) |
|
void star::SpriteAnimation::Stop |
( |
| ) |
|
void star::SpriteAnimation::Update |
( |
const Context & |
context | ) |
|
The documentation for this class was generated from the following files: