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star::UIDock Member List

This is the complete list of members for star::UIDock, including all inherited members.

AddChild(Object *pObject)star::Object
AddComponent(BaseComponent *pComponent)star::Object
BaseDraw()star::UIDockprotectedvirtual
BaseInitialize()star::Object
BaseUpdate(const Context &context)star::UIDockprotectedvirtual
CircleCollision(Object *object, Object *otherObject)star::Object
CollisionCheck(Object *otherObject)star::Object
Draw()star::Objectprotectedvirtual
Freeze(bool freeze)star::Object
GetChild() const star::Object
GetChild(const tstring &name) const star::Object
GetChildren()star::Object
GetCollisionTag() const star::Object
GetComponent(bool searchChildren=false) const star::Object
GetName() const star::Object
GetParent() const star::Object
GetScene() const star::Object
GetTransform() const star::Object
Initialize()star::UIDockvirtual
IsDisabled() const star::Object
IsFrozen() const star::Object
IsVisible() const star::Object
m_bIsInitializedstar::Objectprotected
m_CollisionTagstar::Objectprotected
m_IsFrozenstar::Objectprotected
m_IsVisiblestar::Objectprotected
m_Namestar::Objectprotected
m_pChildrenstar::Objectprotected
m_pComponentsstar::Objectprotected
m_pParentGameObjectstar::Objectprotected
m_pPathFindCompstar::Objectprotected
m_pScenestar::Objectprotected
m_ScreenScalestar::UIDockprotected
Object()star::Object
RectangleCircleCollision(Object *object, Object *otherObject)star::Object
RectangleCollision(Object *object, Object *otherObject)star::Object
RemoveChild(const Object *pObject)star::Object
RemoveComponent(const BaseComponent *pComponent)star::Object
SetCollisionTag(const tstring &tag)star::Object
SetDisabled(bool disabled)star::Object
SetName(const tstring &name)star::Object
SetScene(BaseScene *pScene)star::Object
SetVisible(bool visible)star::Object
UIDock(void)star::UIDock
UnsetScene()star::Object
Update(const Context &context)star::Objectprotectedvirtual
~Object(void)star::Objectvirtual
~UIDock(void)star::UIDockvirtual