Game jam game (GBJAM 2), written with StarEngine
This game was a sample project for our home made game engine. The rules of the game jam were to create a game with a maximum resolution of 160x144 pixels and allowed the use of only 4 colors.
Motion is an action paced vividly animated puzzle game, Inspired by Lumines and Pokémon Puzzle 64. You have to switch blocks around to make squares of the same color. These blocks will be cleared when the line moves across the screen.
Download the windows version of this game here
Samuli Jaäskeläinen (Art), Simon Vanhauwaert, Cedric Van de Walle, Toni Minkkinen (Sound)