Festival Train
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This game was written as a client work, in a very short time. One of the hardest parts of this project was communication. We worked through an agency which talked to the client, which meant that there would be a lot of delays in questions and answers.
This resulted in a lot of changes that could have been avoided.
Tech
The game was made in the Mojito engine and supports both iOS and Android. The UI is created with litehtml.
Server communication through websockets, with backend from another company.