2D game made in a const correct engine, written with tstrings (typedefs for wstring or string). Includes a menu, controller support, algorithms for bullet patterns, Pause screen, level editor (for enemy spawns), XML processing with Pugi XML (loading level, loading sprites and their properties, saving) also includes a full saving – loading feature, save the game at any point and load it back in to return to the full state of the game. Written with care for the C++ coding standards (according to the book of Herb Sutter and Andrei Alexandrescu) and using C++ 11.
This game is about dodging and killing. It’s a clone from the Touhou 10: Mountain Of Faith game, but with my own bullet patterns.