StarEngine
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#include <BaseGame.h>
Public Member Functions | |
BaseGame () | |
virtual | ~BaseGame () |
virtual status | Initialize (int32, int32)=0 |
virtual status | Draw ()=0 |
virtual status | Update (const Context &)=0 |
virtual status | End ()=0 |
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inline |
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inlinevirtual |
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pure virtual |
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pure virtual |