#include <BaseScene.h>
star::BaseScene::BaseScene |
( |
const tstring & |
name | ) |
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star::BaseScene::~BaseScene |
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virtual |
void star::BaseScene::AddObject |
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Object * |
object | ) |
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status star::BaseScene::AfterInitializedObjects |
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protectedvirtual |
status star::BaseScene::BaseDraw |
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status star::BaseScene::BaseInitialize |
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status star::BaseScene::BaseOnActivate |
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void star::BaseScene::BaseOnDeactivate |
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void star::BaseScene::CalculateViewPort |
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protected |
status star::BaseScene::CreateObjects |
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protectedvirtual |
status star::BaseScene::Draw |
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protectedvirtual |
BaseCamera * star::BaseScene::GetActiveCamera |
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const |
const tstring & star::BaseScene::GetName |
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const |
std::shared_ptr< Stopwatch > star::BaseScene::GetStopwatch |
( |
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const |
bool star::BaseScene::IsInitialized |
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const |
status star::BaseScene::OnActivate |
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protectedvirtual |
void star::BaseScene::OnConfigurationChanged |
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virtual |
status star::BaseScene::OnDeactivate |
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protectedvirtual |
void star::BaseScene::OnLowMemory |
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virtual |
void star::BaseScene::OnSaveState |
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void ** |
pData, |
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size_t * |
pSize |
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) |
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virtual |
void star::BaseScene::RemoveObject |
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Object * |
object | ) |
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void star::BaseScene::SetActiveCamera |
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BaseCamera * |
pCamera | ) |
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std::vector<Object*> star::BaseScene::m_Objects |
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protected |
std::shared_ptr<Stopwatch> star::BaseScene::m_pStopwatch |
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protected |
The documentation for this class was generated from the following files: