#include <InputManager.h>
star::InputManager::~InputManager |
( |
void |
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virtual |
void star::InputManager::EndUpdate |
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vec2 star::InputManager::GetCurrentFingerPosCP |
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uint8 |
finger = 0 | ) |
const |
vec2 star::InputManager::GetCurrentTouchPosANDR |
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uint8 |
fingerIndex = 0 | ) |
const |
std::shared_ptr< GestureManager > star::InputManager::GetGestureManager |
( |
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const |
vec2 star::InputManager::GetOldFingerPosCP |
( |
uint8 |
finger = 0 | ) |
const |
vec2 star::InputManager::GetOldTouchPosANDR |
( |
uint8 |
fingerIndex = 0 | ) |
const |
bool star::InputManager::IsFingerDownCP |
( |
uint8 |
finger = 0 | ) |
const |
bool star::InputManager::IsFingerPressedCP |
( |
uint8 |
finger = 0 | ) |
const |
bool star::InputManager::IsFingerReleasedCP |
( |
uint8 |
finger = 0 | ) |
const |
bool star::InputManager::IsTouchDownANDR |
( |
uint8 |
fingerIndex = 0 | ) |
const |
bool star::InputManager::IsTouchPressedANDR |
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uint8 |
fingerIndex = 0 | ) |
const |
bool star::InputManager::IsTouchReleasedANDR |
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uint8 |
fingerIndex = 0 | ) |
const |
bool star::InputManager::OnKeyboardEvent |
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AInputEvent * |
pEvent | ) |
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void star::InputManager::OnTouchEvent |
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AInputEvent * |
pEvent | ) |
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void star::InputManager::SetGestureManager |
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std::shared_ptr< GestureManager > |
gestureManager | ) |
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void star::InputManager::UpdateGestures |
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const Context & |
context | ) |
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The documentation for this class was generated from the following files: