#include <PathFindManager.h>
star::PathFindManager::~PathFindManager |
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void |
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void star::PathFindManager::AddObject |
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Object * |
object | ) |
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void star::PathFindManager::AddObstacle |
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Object * |
object | ) |
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void star::PathFindManager::ClearOpenList |
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void star::PathFindManager::ClearPathToGoal |
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void star::PathFindManager::ClearVisitedList |
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void star::PathFindManager::FindPath |
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const vec3 & |
currentPos, |
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const vec3 & |
targetPos |
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bool star::PathFindManager::GetFoundGoal |
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const |
bool star::PathFindManager::GetInitializedGoal |
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const |
vec3 star::PathFindManager::GetStep |
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uint16 |
step | ) |
const |
const vec3 & star::PathFindManager::NextPathPos |
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Object * |
enemy | ) |
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void star::PathFindManager::RemoveObject |
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const Object * |
object | ) |
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The documentation for this class was generated from the following files: