StarEngine
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#include <SpriteBatch.h>
Public Member Functions | |
~SpriteBatch (void) | |
void | Initialize () |
void | Flush () |
void | AddSpriteToQueue (SpriteComponent *sprite, bool bIsHud=false) |
void | AddTextToQueue (const TextDesc &text, bool bInFrontOfSprites) |
void | CleanUp () |
Static Public Member Functions | |
static SpriteBatch * | GetInstance () |
star::SpriteBatch::~SpriteBatch | ( | void | ) |
void star::SpriteBatch::AddSpriteToQueue | ( | SpriteComponent * | sprite, |
bool | bIsHud = false |
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) |
void star::SpriteBatch::AddTextToQueue | ( | const TextDesc & | text, |
bool | bInFrontOfSprites | ||
) |
void star::SpriteBatch::CleanUp | ( | ) |
void star::SpriteBatch::Flush | ( | ) |
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static |
void star::SpriteBatch::Initialize | ( | ) |