#include <BaseColliderComponent.h>
star::BaseColliderComponent::BaseColliderComponent |
( |
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star::BaseColliderComponent::BaseColliderComponent |
( |
const tstring * |
layers, |
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uint8 |
n = 1 |
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) |
| |
star::BaseColliderComponent::~BaseColliderComponent |
( |
void |
| ) |
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virtual |
virtual bool star::BaseColliderComponent::CollidesWithLine |
( |
const vec2 & |
point1, |
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const vec2 & |
point2 |
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) |
| const |
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pure virtual |
virtual bool star::BaseColliderComponent::CollidesWithPoint |
( |
const vec2 & |
point | ) |
const |
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pure virtual |
void star::BaseColliderComponent::Draw |
( |
| ) |
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virtual |
virtual void star::BaseColliderComponent::InitializeColliderComponent |
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protectedpure virtual |
bool star::BaseColliderComponent::IsStatic |
( |
| ) |
const |
bool star::BaseColliderComponent::IsTrigger |
( |
| ) |
const |
void star::BaseColliderComponent::SetAsStatic |
( |
bool |
isStatic | ) |
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void star::BaseColliderComponent::SetAsTrigger |
( |
bool |
isTrigger | ) |
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void star::BaseColliderComponent::Update |
( |
const Context & |
context | ) |
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virtual |
bool star::BaseColliderComponent::m_bIsStatic |
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protected |
bool star::BaseColliderComponent::m_bIsTrigger |
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protected |
The documentation for this class was generated from the following files: